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  • Half-Life 2 Deathmatch
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    TITLE: dm_promontory
    AUTHOR: Joseph Lollback (aka Antistar)
    E-MAIL: josephlollback@hotmail.com
    WEBSITE: http://www.josephlollback.com

    FILENAME: dm_promontory.bsp
    FILESIZE: 5.97 Mb unzipped
    DATE RELEASED: 16 October 2006
    IDEAL PLAYER COUNT: 3-8 people


    INSTALLATION INSTRUCTIONS: To play the map, place dm_promontory.bsp in your ValveSteamSteamAppsSTEAM USER NAMEhalf-life 2 deathmatchhl2mpmaps directory, load the game, and create a server using the dm_promontory map. Alternatively, enter this command into the in-game console:

    map dm_promontory


    DESCRIPTION: This HL2 deathmatch map is set in a disused concrete yard on a remote promontory, with the play environment featuring a lighthouse, warehouse, above and below a dilapidated pier, and the afore-mentioned concrete yard - strewn with cargo containers and wrecked cars. The map is small enough to be enjoyable for three people, but large enough to accommodate up to around eight - and open enough in places to make fights involving the rpg and/or crossbow interesting.

    I actually made this map as part of my application for a level designer job at a particular studio here in Australia. They were concerned that my demonstrated experience was basically all in singleplayer level design (for example my released singleplayer episodes 'Haunted' for Half-Life 1, and 'Damage' for Unreal 2); so I made dm_promontory to demonstrate that I could do multiplayer level design as well. I did get the job, in the end. :-)


    BUGS: There are some slight tears in the base of the lighthouse (on the outside) - but they are visual bugs only. (Fixing the brushes involved produced geometry errors, so I left it as it was, since it's only a minor visual bug).


    CREDITS: Thanks go to my friends for their invaluable help testing the map and giving suggestions throughout its development: Avalanche, Dubb, Flying Monk, Gerbil, Loki and PolySoup. Credit goes to Valve's artists for the static meshes, textures, sound effects and some modified level geometry (the lighthouse) used in dm_promontory.