CITIES XL is a modern city builder game currently being developed by Monte Cristo, CityLife creators.
We’ve set up citiesxl.com to give all of you the opportunity to suggest new ideas and help feed our development process. Our dev team will be presenting new features and giving you the chance to directly comment on their work in progress.
To join us, and help in defining the future of the city builder genre, register here and start sharing your knowledge and creativity.
If you haven't seen Part I, we invite you to go to Simtropolis.com and take a look to the small video we shared with them about our current development status on roads, bridges and tunnels
Otherwise, see what we achieved so far and how much fun we can get with roads, bridges and tunnels in CITIES XL!!
Updated 04/08/2008: Both videos are also present in this blog entry for convenience.
It was back in April that we stepped out of the underground, where only a small – dare I say select – group of individuals were aware of CITIES XL’s existence, into the mainstream. After the announcement new people came to this website and discovered what CITIES XL is all about. We will now go even further as we want to provide you with some tools to support the game outside of this website.
So, first, for those of you who like me already have a Facebook profile, you can now join me as a fan of CITIES XL clicking here.
And take the time to invite me: I love having a lot of friends
We’ve reached an important step this month that has kept us quite busy.
In order to understand what the fuss is all about, you need to know that we are organized into different teams, each working on a dedicated part of the game: we have a Simulation team, Graphics Engine team, Art team, Network team, Level design team, Web team, and so on…
Up until now, each team had been working mainly on their respective features focusing on quality. However, we hadn’t been able to see the whole picture… Until last month!
At the end of last month, and for the first time, we merged all the features developed up until now into a single development version to see it all running at the same time.
It’s not a fully featured version but at least it includes the basis of a city builder game and virtual worlds. It’s been something like two weeks now that we have been actually playing a game.
We’re really happy with what we got so far as we can better see what works and what needs improvement.
Here are a couple of screenshots I made of a city I started last week.