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Features: Real Time Strategy
Gameplay: RT4X
Forum: Science Fiction Multiplayer Game
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Lore: Epic Sci-fi Computer Game
In the future, the survival of humanity stands on the edge of utter ruin as three powerful factions vie for control of the galaxy. Take command of one of three space-faring races as you work to establish your domination of the galaxy in Sins of a Solar Empire. Through a combination of diplomacy, economic skill, cultural influence, and sheer military might you will establish order over your corner of the galaxy!

RT4X 4x eXplore eXpand eXploit eXterminate
Alien Combat Sins January 08  
Sci-Fi Genre Game Homeworld type game Space warfare
RT4X 4x eXplore eXpand eXploit eXterminate
Alien Combat Sins January 08  
Sci-Fi Genre Game Homeworld type game Space warfare
RT4X 4x eXplore eXpand eXploit eXterminate
Alien Combat Sins January 08  
Sci-Fi Genre Game Homeworld type game Space warfare
Latest News
Latest News

Impulse Phase 2 Preview

8.18.2008   4:51:20 PM

Impulse_App_MyDesktopIn June we launched our next-generation digital distribution platform, Impulse.  And in July, we released the beta of the mega update to Sins of a Solar Empire that Ironclad has been working long and hard on.  There's been a lot of talk about Impulse (pro and con) since then.

Our tentative date for the final version of Sins of a Solar Empire v1.1 is mid September. We want to have plenty of time to address your feedback and Ironclad has been doing a great job in implementing features and adding content to the game (feel free to give the Ironclad team some kudos in the forums, they'd love to hear some positive feedback on this free,  huge, update).

One of the big goals of Sins v1.1 is to greatly ease on-line play in terms of connectivity.  This is something we're working on with Impulse which will support game-listing, achievements, rankings, and the rest and allow developers to query this data and display in game. 

To see what will be in Impulse: Phase 2 visit here: http://draginol.impulsedriven.net/article/321533/Impulse_Phase_2_Preview


Real Time Strategy Game

Sins Now Available in France

7.25.2008   1:58:27 PM

French games publication, Cyberstrategie, has sent word to us that Sins of a Solar Empire is now available in their home country.  Sins can now be found at retail locations around France for 39.99 Euros. For more information and details, please check out Cyberstrategie's news story:

http://www.cyberstratege.com/magazine/2008/07/sins-of-a-solar-empire-arrive-enfin-en-vf/


Real Time Strategy Game

Sins of a Solar Empire v1.1 Beta has Arrived

7.24.2008   1:43:39 PM
The next major update for Sins of a Solar Empire, the best-selling PC strategy game of 2008 that puts the player in command of an interstellar empire at war, is here!

Since this new update is huge and contains several brand new technologies, we're going to be offering it as an optional beta for those who want to help test it out and provide feedback.

Version 1.1 not only includes a host of play balancing changes but new content such as an updated graphics engine, updated visuals, new damage animations, and more. It also includes a new multiplayer system called "Alloy" which eliminates the need for configuring routers or changing port numbers.

This beta update will be available only through Stardock's new Impulse platform (http://www.impulsedriven.com).

See the full change log for all the details and the beta information thread for more information on obtaining the update.

Real Time Strategy Game

G4TV Nominates Sins for Strategy Game of the Year

7.24.2008   1:31:45 PM

While earlier than I think anyone saw it coming, G4TV has nominated Sins of a Solar Empire for Strategy Game of the Year! This puts Sins up against only one other PC game (World in Conflict) while the other nominees are console titles. Check out the link below for the details:

http://www.g4tv.com/xplay/features/27273/Best_Strategy_Game_Nominees.html


Real Time Strategy Game

Sins v1.1 Beta Set for Thursday

7.23.2008   4:40:13 PM
The Sins of a Solar Empire version 1.1 BETA test is set to begin on Thursday, July 24th!  For more information on the BETA test and what it entails, please visit the forum thread at: http://forums.sinsofasolarempire.com/319061
Real Time Strategy Game

Sins of a Solar Empire v1.1 BETA Coming Soon

6.27.2008   8:10:34 PM

The next major update for Sins of a Solar Empire is coming in mid-July!  In fact, it's so huge that we're going to be offering it as an optional beta for those who want to help test it out and provide feedback. Click through for all the details on what's coming in mid-July.

[ Version 1.1 Beta Change Log ]


Real Time Strategy Game

gameSlave (UK) Reviews Sins

6.26.2008   8:58:49 AM
With the boxed version of Sins being released in the UK recently, gameSlave takes a detailed look at Sins of a Solar Empire.

Using their very own Iron Forge engine, the rookie developer has managed to re-define 'space strategy' by using a delicate combination of control, innovation and sheer scale. Trying to make the physics of a game feel as real and as plausible as possible, whilst still making it fun to play, is a delicate balancing act - yet Ironclad does it oh so well.

Go check out the review!


Real Time Strategy Game

Impulse Arrives: Next Generation PC platform

6.17.2008   2:24:18 PM

PLYMOUTH, MI – June 17, 2008 – With the backing of industry powerhouse games and software developers and publishers, Stardock today announced the launch of its next-generation digital distribution platform, Impulse (www.impulsedriven.com). Impulse is a cohesive, integrated virtual platform for consumers and developers that is designed to simplify buying, supporting, and developing PC games and applications for Windows XP and Vista.

"Impulse is a platform first, a store second," said Brad Wardell, president and CEO of Stardock Corp. "Our primary objective with Impulse is to address the issues users have with their Windows experience today. That includes being able to boot up a new PC, install Impulse, and then be able to press a button and have it install all of your software and games with one click."

To this end, Stardock has been working with major PC game publishers and software developers to bring as many titles onto Impulse over the next several months. For developers and publishers, Impulse supports localized currencies, custom pricing models for affiliates, exclusive store items on a per-partner basis, publisher controlled availability, and more. For consumers, Impulse is expected to have the largest selection of digitally-available software on the market within its first year of operation. Currently Impulse features more than 100 games and software applications.

Stardock is currently working with premier game and software companies including Epic Games, THQ, AVG, iolo, Gas Powered Games, Hothead Games, Ironclad Games, Meridian4 and many others.

"Impulse is, by far, the most advanced digital distribution platform we've seen, and we're extremely excited to take advantage of the features of Impulse Reactor," said Chris Taylor, CEO of Gas Powered Games. "It's easy to use, has awesome capabilities for developers, and it doesn't tie consumers to a single digital distribution platform."

Continued Wardell, "Impulse is designed to help consumers get the full use of their PC. For example, a user who has purchased multiple programs over the years is left hunting for CDs and registration numbers when setting up a new machine, and their data may be scattered across multiple USB drives and other computers. If the user has games, it can be needlessly complex to find and set up multiplayer games and keep up to date on drivers."

Impulse addresses these issues; once a user purchases a program, it is automatically associated with their Impulse account. Users can update or re-download a given program when they set up a new machine or as needed. In addition, Impulse allows users to associate programs with their Impulse accounts even if those programs weren't purchased through Impulse. For example, a user who purchases a game from their local retailer or a different digital distribution service would be able to associate their purchase with Impulse if the program's publisher takes advantage of the free option. Additionally, Impulse supports refunds for users who have technical issues with a game or application.

"Digital distribution empowers independent developers like Hothead and is exactly what the game industry needs today," said Vlad Ceraldi, president of Hothead Games. "Impulse will offer more choices to gamers and developers alike--we are truly excited about the games we will bring to Impulse, starting with our first game series, On the Rain-Slick Precipice of Darkness."

Impulse will also provide a virtual platform called Impulse Reactor, a set of server-side features for developers that will work even if the user doesn't have the Impulse client installed. Impulse Reactor will include support for virtual drives for saved game data, multiplayer matchmaking, game rankings, NAT negotiation for multiplayer games, friends lists, and support forums.

Also unique to Impulse is its distribution model. Companies and individuals will be able to distribute their own branded version of Impulse starting in mid-August, and every time a user creates an account with an affiliated distributor, that distributor will receive a percentage of the gross revenue of any future purchases.

Amongst the first distributors of Impulse will be AMD, which will be distributing Impulse as part of their Ruby ROM content disk that accompanies their graphics cards as well as from the AMD Game! website.

Darren McPhee, senior marketing manager for gaming at AMD said, "We are excited about the potential of Impulse to help enhance the user experience of our customers. With the continuing advances in PC technology, we see Impulse as a terrific way to help bring these advances to our user base."

Impulse can be used by developers, publishers, and even retailers. "Digital distribution shouldn’t be seen as a threat to our retail partners, rather as an opportunity," said Wardell.

By passing Microsoft's stringent testing procedures, Impulse has been Certified for Windows Vista. Applications that receive this recognition have been independently tested to assure the highest levels of compatibility, functionality and reliability and must meet both Microsoft's own security guidelines and the privacy standards set for by the Anti-Spyware coalition.

"Microsoft is pleased that Stardock has earned the Certified for Windows Vista software logo for their Impulse application," said Jeff Price, senior director in Windows Client Product Management at Microsoft Corp. "This highlights Stardock's commitment to providing its customers with higher quality applications that deliver a more secure, reliable and compatible experience with Windows Vista."

"We are excited to be working with Stardock on the launch of Impulse. We believe that through Impulse, the iolo brand, and System Mechanic in particular, will be introduced into a promising new market. Through Impulse, consumers will be able to benefit from having access to a variety of software applications, games and drivers through a single platform," said Tim Weinzirl, business development manager, iolo technology.

Stardock will be releasing Impulse in three phases. Today marks the initial launch of the Impulse client, with the immediate availability of titles from multiple PC game publishers and software developers. Phase two, scheduled for mid-August, will include Impulse Reactor and the beta of MyImpulse, a utility that will allow developers to automatically submit their games or software to Impulse under a streamlined, uniform royalty agreement for moderation. Phase three will be launched in early 2009 and will greatly automate the ability for developers to publish their games and software on Impulse as well as include virtual drive management tools.

To learn more about Impulse visit www.impulsedriven.com. Impulse is also included on the retail version of Stardock’s new PC strategy game, The Political Machine 2008.

About Stardock

Stardock is one of the world's leading developers and publishers of PC games and desktop software. Its PC games include Sins of a Solar Empire, the highest rated and best selling PC strategy game of 2008 as well as the critically acclaimed Galactic Civilizations series. Its desktop software includes Object Desktop, WindowBlinds, and a host of other programs for customizing the Windows experience.


Real Time Strategy Game

Brad's Impulse Launch Review

6.17.2008   12:33:16 PM

Today's the day Impulse launches to the public with much fanfare and celebration.  In anticipation of the release, Brad Wardell walked through what will be available in Impulse on release, and a few sneak peeks at what will be added in the comming weeks and months.

It's required reading before you get the final version later today.  It will answer a lot of questions and hopefully clear up a lot of confusion of what Impulse is, what it isn't, and what it can and can not do.  We're pretty excited about the launch coming up today and want to make sure everyone's as educated about the platform as possible.

The article comments area is also the best place to ask any lingering questions you might have!


Real Time Strategy Game

Impulse this week!

6.15.2008   9:28:13 PM

For two years now, Stardock has been developing a next generation digital distribution platform.  Called Impulse, it is far more than a program that lets users purchase software and update. It is designed to open the door for developers and publishers to add new features to their programs and easily distribute them as well as providing an integrated community experience and let a player's various games all work together.

Check out the Impulse preview to get a better idea of what Impulse will be doing. 

Later this week, Impulse will be released to the general public.  Stay tuned!

View: Impulse Preview



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