Voici la description des mises à jour et corrections de bugs du
patch 1.03a pour The French and Indian war :
Changes for The French and Indian War version 1.03a
- Fix for two-player hot-seat weather problem.
Changes for The French and Indian War version 1.03
- Change so that artillery counts as 25 men for stacking purposes instead
of 50.
- Added hotkey 'K' for the display of command ranges.
- Added number of unseen units in arrow keys in Hex Info Area.
- Added ability to display Users Manual to Help Menu.
- Added ability to display a color associated with the battalion of a unit
(see Battalion Colors under View Menu).
- Added ability to display labels using an alternate style (See Alt Label
Style under Settings Menu).
- Added ability for mounted cavalry to fire when the weapon they carry
is identified as being fired while mounted in the Parameter Data.
- Added the ability for artillery to retire by prolonge when the optional
rule is in effect and when the artillery type is identified as being
able to retire by prolonge in the Parameter Data.
- Added restrictive bridge values for movement, at least 10 for infantry,
at least 50 for cavalry, and at least 100 for artillery and supply
wagons.
- Added ability to fire artillery at bridges and to melee against bridge
hexes to cause bridge damage.
- Added ability for infantry and cavalry to repair bridges.
- Added new engineer unit and leader type that is used to improve rate of
bridge repair.
- Change so that units behind an embankment or stone wall do not suffer
Enfilade fire effects unless the fire is coming from a higher elevation
(The Enfilade effect is now noted in the unit picture).
- Change so that units behind an embankment or stone wall get a +2 morale
modifier for rout checks (The bonus is indicated as a '+' after the
Quality value in the unit picture).
- Added optional background sound feature.
- Placed a "base" weather entry in each PDT file so that visibility can be
set to a max of 80 hexes.
- Put in various flags (PDT) for weapons to allow indirect fire, retire by
prolong, firing while mounted & small arms.
- Reduced the range for the Rifle w/ bayonet by 1 hex.
- Increased the effectiveness of artillery at short (up to 5 hex) range for
all artillery over 4lbs.
- Increased movement rates for supply wagons.
- Decreased stacking limits to 150 men per hex.
- Increased the movement costs in clear terrain to 3 for units in Line
formation.
- Increased the movement costs in forest to 5 for infantry, and slightly
higher for other unit types.
- Altered various modifiers for terrain types.
- Increased ammo depletion values for both armies.
- Decreased the value of artillery and cavalry, added points for supply.
- Increased the number of supply wagons in most scenarios.
- Added supply sources to forts as needed.
- Added in bridge strengths of 150 to all scenarios.
- Line & Cav troops will now disrupt if moved in Forest, Orchard, Marsh,
Town or Rough terrain types.
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