Voici la description des mises à jour et corrections de bugs du
patch 1.01 pour The Mexican-American War :
Changes for Mexican-American War V1.01:
- Change so that artillery counts as 25 men for stacking purposes instead
of 50.
- Numerous Order of Battle and Scenario updates.
Changes for Mexican-American War V1.0:
- Weather
- Fix for lost stragglers calculation.
- New weapon.dat file for expanded weapon types.
- When weapon is flagged in the PDT file ( ^ ) units equipped with
such can fire while mounted. 50% effectiveness.
- When weapon is flagged in the PDT file ( & ) units equipped with
such can retire by prolong.
- When weapon is flagged in the PDT file ( + ) units equipped with
such can conduct indirect fire.
- When weapon is flagged in the PDT file ( - ) units equipped with
such have no bayonets.
- When weapon is flagged in the PDT file ( * ) units equipped with
such have "small arms" which means they have a shorter range and
reduced lethality on ranged fire, but enjoy a 50% bonus in melee.
- Bridge destruction. Certain bridge strengths are now required to use
full hex bridges - 10 for infantry, 50 for cavalry and 100 for
artillery and supply wagons.
- New "Repairing" command for units that causes them to fix any bridge
they are on or facing. The repair rate is 1 point per turn for 100
men or fraction. Engineer units repair at 4 points per turn per
100 men or fraction while regular units stacked with an engineer
leader repair at 2 points per turn per 100 men or fraction. Use "E"
for engineer units and ‘M’ for engineer leaders in the OOB.
- Alternative graphics support added so two sets of ground tiles can
be used, second set goes in "Alt" sub-directory inside the "Map"
folder.
- Artillery now remains at 0 in a campaign if eliminated in a previous
battle.
- Real emplaced artillery.
- Added K hotkey for command range.
- Added ability to display labels using an alternate style (See Alt Label
Style under Settings Menu).
- Added ability to place a termination bid against the AI during a
campaign.
- Fix for leader replacement issue in water hexes.
- Reduced counter-battery fire to 1/3 effectiveness.
- A/I adjusted to refine artillery handling issues.
- Gave a +2 morale modifier for units facing an embankment or stone
wall hexside with a down-elevation step (i.e., units manning a
defensive position). Shown on unit image as a + beside the quality
rating.
- Disallowed negative morale modifiers from enfilade fire passing over
such a hexside except when coming from a higher elevation level.
- Added background sound feature.
- Added number of unseen units in arrow keys in Hex Info Area.
- Added ability to display Users Manual from Help Menu.
- Added ability to display a color associated with the battalion of a unit
(see Battalion Colors under View Menu).
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