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Voici la description des mises à jour et corrections de bugs du patch 1.03 pour The French and Indian war :


Changes for The French and Indian War version 1.03
- Change so that artillery counts as 25 men for stacking purposes instead
of 50.
- Added hotkey 'K' for the display of command ranges.
- Added number of unseen units in arrow keys in Hex Info Area.
- Added ability to display Users Manual to Help Menu.
- Added ability to display a color associated with the battalion of a unit
(see Battalion Colors under View Menu).
- Added ability to display labels using an alternate style (See Alt Label
Style under Settings Menu).
- Added ability for mounted cavalry to fire when the weapon they carry
is identified as being fired while mounted in the Parameter Data.
- Added the ability for artillery to retire by prolonge when the optional
rule is in effect and when the artillery type is identified as being
able to retire by prolonge in the Parameter Data.
- Added restrictive bridge values for movement, at least 10 for infantry,
at least 50 for cavalry, and at least 100 for artillery and supply
wagons.
- Added ability to fire artillery at bridges and to melee against bridge
hexes to cause bridge damage.
- Added ability for infantry and cavalry to repair bridges.
- Added new engineer unit and leader type that is used to improve rate of
bridge repair.
- Change so that units behind an embankment or stone wall do not suffer
Enfilade fire effects unless the fire is coming from a higher elevation
(The Enfilade effect is now noted in the unit picture).
- Change so that units behind an embankment or stone wall get a +2 morale
modifier for rout checks (The bonus is indicated as a '+' after the
Quality value in the unit picture).
- Added optional background sound feature.
- Placed a "base" weather entry in each PDT file so that visibility can be
set to a max of 80 hexes.
- Put in various flags (PDT) for weapons to allow indirect fire, retire by
prolong, firing while mounted & small arms.
- Reduced the range for the Rifle w/ bayonet by 1 hex.
- Increased the effectiveness of artillery at short (up to 5 hex) range for
all artillery over 4lbs.
- Increased movement rates for supply wagons.
- Decreased stacking limits to 150 men per hex.
- Increased the movement costs in clear terrain to 3 for units in Line
formation.
- Increased the movement costs in forest to 5 for infantry, and slightly
higher for other unit types.
- Altered various modifiers for terrain types.
- Increased ammo depletion values for both armies.
- Decreased the value of artillery and cavalry, added points for supply.
- Increased the number of supply wagons in most scenarios.
- Added supply sources to forts as needed.
- Added in bridge strengths of 150 to all scenarios.
- Line & Cav troops will now disrupt if moved in Forest, Orchard, Marsh,
Town or Rough terrain types.

Changes for The French and Indian War version 1.02
- Fixes for Vista compatibility.

Changes for The French and Indian War version 1.01
- Fix for ability to melee into Water Hexes without boats.
- Fix for missing losses in Indirect Fire.
- Fix for 3D graphics icon problem at fords.
- (Scenario Editor) Added ability to check for Duplicate Leaders under
Scenario Menu.

Changes for The French and Indian War version 1.0
- Added a new On-Map Results feature which shows combat results on the
map instead on in a dialog box. Feature can be turned on/off from the
Settings Menu and defaults to on.
- Added Indirect Fire ability to certain weapons. See Users Manual
under Defensive Fire for more information.
- Added new Emplaced artillery units which cannot move from their
location. More information is available in the Users Manual in the
Defensive Fire section.
- Added a new Boat Movement feature which allows infantry and leaders to
cross water.
- Added Alternative Scrolling option to solve graphics problem with
certain video cards.
- Added change to prevent ships from moving under bridges.
- Added ability for Supply loss to count towards victory point levels in
scenarios based on scenario data specified in Scenario Editor.
- Added Line Disruption indicator in Terrain Info Box.
- Change to Optional Line Disruption Rule so that it does not affect
units in Extended Formation.
- Added number of turns to File Selection Dialog.
- Setting of 3D Bases is now saved and restored when program or editor is
run.
- (Scenario Editor) Added a hot key "E" for toggling Fixed status.




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