Jeux
S´identifier    |    S´inscrire
 TOM'S GAMES > PATCHS > Sun Age > Patch 1.08 Imprimer cette page  Faire suivre cette page à un ami  Ajouter JeuxVideoPC.com à vos favoris  Mettre JeuxVideoPC.com en page de démarrage  Accéder à nos flux RSS
Voici la description des mises à jour et corrections de bugs du patch 1.08 pour Sun Age :


================================================================================================
SunAge v1.08 - Change Log
================================================================================================

[Balance Changes]

>> Federals

- Cougar:
DPS: 36 --> 30

- Liberator:
DPS: 32 --> 40

>> Raak-Zun

- Mutant:
Similar increase to Drone Fighter.
Primary mode power increased: ~ 18%
Secondary mode power decreased: ~ 12%
Supply: 2 (6) --> 3 (9)
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 200 P --> 300 P
Health: 450 --> 600
DPS: 12 --> 17
Splash: 6 --> 8

- Cultist:
DPS: 13 --> 16

- Scavenger:
Nitrium Cost: 150 N --> 250 N
Plutonium Cost: 250 P --> 150 P

- Scavenger Alt mode:
Increased flame dps.
DPS: 10 --> 20

- Incinerator:
Increased range and damage.
DPS: 10 --> 20
Range: +20%

- Spawn Freak:
Decreased cost, increased longevity.
Health: 6,400 --> 7,500
Iberium Cost: 2500 I --> 2000 I

- Spawn:
Increased damage and longevity.
Health: 350 --> 450
DPS: 5 --> 7

>> Sentinel

- Drone Fighter:
Slight increase in power (roughly 20%)
Supply: 4 --> 6
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 400 P --> 600 P
Health: 600 --> 800
DPS: 33 --> 45

- Gateship:
Slight reduction in power, still most powerful gunship in game.
DPS: 80 --> 60
Splash: 40 --> 30

- Skimmer:
Weakest basic-anti-tank unit, while also being the most expensive.
DPS: 10 --> 15
Splash: 5 --> 7

- Haymaker:
Primary and secondary buffed.
Plasma DPS: 2 --> 9
Toxic Grenade: Rate of fire --> +50%

- Drone Trooper alt:
Shield strength: 4 hits --> 6 hits

- Airblade:
DPS 500 -> 240

- Behemoth:
Alternate mode no longer heals Behemoth.

[Bug fixes]

- Fixed: Quick save & load - totally disabled in mp
- Fixed: supply cap override on client.
- Fixed: text & map clearing in joingame - lobby
- Fixed: Enhancement pod - modes on client
- Fixed: Cursor keys & backspace in Menu.
- Fixed: "has been defeated" messages in the beginning
- Fixed: Transporter - Queued disembarking
- Fixed: Remaining Building - artefacts on ground (client)
- Fixed: Blocked non-building areas after buildings have been destroyed. (client)
- Fixed: flickering in map-listbox in lobby

- Fixed: wrong base attack messages on client
- Fixed: laser damage (striking 3 units in max. again)
- Fixed: div. end of session - crashes

- Fixed: mp-client: Double session - receivings
- Fixed: mp-client: bomber & the like targetting doesnt crash the game
- Fixed: mp-crashes on using the droneships am.

- Fixed: occ. crash in the tunnels map after saving & reloading
- Fixed: Safe skip of intro-videos on codec-issues

[Improvements]

- Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)

- Added: New, Cleaner & Larger Multiplayer GUI
- Added: SunAge Multiplayer Chat Lobby
- Added: Firewall punchthrough
- Added: Master server up & running
- Added: Support for alt-tab -> game / server continues...
- Added: saving of gamenames

===================================================================================================
SunAge v1.07 - Change Log
===================================================================================================
- Added: AutoUpdater functionality.
- Added: Safe video skip on codec - issues.

- Optimized: Multiplayer-Client Unit positioning precision.
- Optimized: heavily reduced network traffic. Rework of the network protocol.

- Fixed: Multiplayer-Client-Issue: Reserve - resource - conversion.
- Fixed: Multiplayer-Client-Issue: Harbinger & Taurus - unloading.
- Fixed: Multiplayer-Client-Issue: Corpse fadeouts.
- Fixed: Snipers sliding when entering transporter.
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow

================================================================================================
SunAge v1.06.3 - ChangeLog
================================================================================================
- Fixed: heavily reduced network traffic. Rework of the network protocol.

================================================================================================
SunAge v1.06.1 - ChangeLog
================================================================================================
- Fixed: crash on savegame in "reboot"
- Fixed: scripting bug on "reboot"
- Fixed: AI building up too slow
- Added: Safe video skip on codec - issues.

===================================================================================================
SunAge v1.06 - Change Log
===================================================================================================
- Fixed: Mouse cursor hiding behind minimap when spectating a mp-game.
- Fixed: Squads not shown on minimap in Multiplayer games on the client side.
- Fixed: Lost Squad-Shortcuts when re-dragging a selection rect over a squad / partial squad.
- Fixed: Raakzun Mines didn't show resources.
- Fixed: Slight loss of Resource (Federals & Sentinel only).
- Fixed: Invisible but still active GUI (loadgame) - panes after a savegame has been loaded.
- Fixed: Buildbot could build / repair while in alternate mode.
- Fixed: Sometimes-freeze on single-soldier-grouping actions with commanders.
- Fixed: Liberator alt mode.
- Fixed: Skimmer alt mode.
- Fixed: BMR - lights remaining on ground after entering Harbinger.
- Fixed: BMR - building / repairing when in AM. removed.
- Fixed: Golgotha alt mode.
- Fixed: Cougar glitch when switching to AM and being on frame 31.
- Fixed: Shortcut-Selection (eg. W) of unbuilt units/buildings.
- Fixed: Corrupted Pathing after loading a savegame
- Fixed: Errormessage on saving: OPSID ... not found... - removed
- Fixed: sometimes crash when starting a MP-session after playing a campaign mission.
- Fixed: Squad-Shortcuts now also saved with savegames
- Fixed: Batchmode-glitch (last frame of the cursor = wrong icon)

- Added: Difficulty Settings for Campaign missions.
- Added: Improved "boxing" of units
- Added: Support for Laptops with “SpeedStep” technology.
- Added: Improved Formation-Dragging feature
- Added: Deconstruction of own buildings (via DELETE)
- Added: New standard handling for bomber-units (Icarus Bomber & Dominator) - units fly directly over
targets.
- Added: Better performing scrolling (128 MB - allocation used instead of 64 MB)
- Added: "S" stops squads IMMEDIATELY now
- Added: 3rd Mousehandling style added: "RMB Style(alt)" - Building placing by LMB / - RMB cancels
- Added: Whiteframe as clearly visibly border for the current viewport.
- Added: Instant squad reaction on commands.
- Added: increased squad-overlapping-tolerance.
- Added: Standard - Session Port set to 27960.

- Optimized: learning curve of the first 4 level.

Map specific:
-------------------------------------------------------------------------------------------------
- Fixed: The Tunnels: crash in line 1614.

===================================================================================================
SunAge v1.05 - Change Log
===================================================================================================
- Fixed: Ctrl+0-9 / 0-9 grouping glitch.
- Fixed: Glitch in Trinity where wrong .wav file was being played.
- Fixed: Selection-Shortcuts bug on clients when playing multiplayer.
- Fixed: “Load game bug” where in-game menu would disappear.
- Fixed: Surrender Window bug: had only Yes button under several circumstances.
- Optimized speed when bringing up save games for the first time.
- Sound & Music volume levels adjusted in some sequences.
- Medium font - replaced with font capable of special Unicode characters.
- Added auto refresh of save games-list.
- Added Menu-Fade-in sounds.
- Added connection-loss handling
- Added Chat - messages for defeat, victory, connection loss, session leave.
- MP-lobby says "closed" now, when session is already in progress.

---------------------------------------------------------
Visit our forums:
---------------------------------------------------------
forum.vertex4.com


www.sunage-the-game.com
www.vertex4.com




[ Télécharger ce patch ]
[ Patch Sun Age ]
Attention, nous avons détecté une anomalie dans votre adresse email.
Veuillez choisir une adresse parmi nos propositions :

Fermer