Voici la description des mises à jour et corrections de bugs du
patch 1.01 pour Danube Front '85 :
Changes for Danube Front '85 V1.01
- Fix for bug that resulted in helicopters carrying men on the ground not
having a ZOC.
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
Changes for Danube Front '85 V1.0
- Change to allow Engineers to ferry supply one hex across a river so that
units on the other side are not Isolated.
- Detached units are displayed with their unit name in yellow.
- Change so that indirect fire and airstrikes spotted by only Detached
units are half value.
- Split Air Strike Hex Limits into two values, one for each side.
- Added new Patrolling feature to use against Partisans and for spotting.
- Added the ability for an organization to receive Replacements in
addition to the standard unit strength recovery feature (see Order of
Battle editor and Users Manual under Combat Results).
- Change so that the command range displayed in the alternate hex info
area for an HQ unit and the command range view option use the Nominal
Command Range instead of the Modified Command Range value (see the
Command section of the Users Manual).
- In File Selection Dialog, it is now possible to list new scenarios
based on the length of the scenario.
- Change so that indirect fire is twice as disruptive to HQ units as
normal.
- Added new Quality Fatigue Modifier optional rule.
- Changes to AT Guns including no ZOC, ability to retreat after assault,
and increased disruption against hard vehicles.
- Change to Rail Movement so that units in Rail Mode do not count against
the total stacking in a hex, only against other units in Rail Mode.
- Added new Frozen Penalty rules (see Environment section of Users Manual).
- Added new Partisan unit type (see Users Manual in section on Movement).
- Added Partisan reinforcement type which moves to adjacent hex when
arrival hex is occupied.
- Change to allow hexside ferries to convey Supply.
- Change so that units with Hard Attack values of range 0 only have those
attack values affect assaults under the optional Alternate Assault rule
and not default assaults.
- Changes to Heavy AA Guns including no ZOC and increased disruption
against hard vehicles.
- Added ability for engineers to abandon an engineering bridge (see
Engineer Menu).
- Change so that Broken Helicopter units do not get reduced fire against
them as other Broken units do.
- Documented fact that units cannot recover Fatigue in Chemical hexes.
- Added a new Auto Move feature that automatically moves divisions in
columns (See AI Orders feature in Main Program help file).
- Change so that the use of AI Orders does not invoke additional AI
actions.
- Change so that bridge engineer companies have a lower probability of
creating bridges than bridge engineer battalions.
- Added current date and time to Scheduled Dialog.
- Change so that Saving Movement Points will save enough points for a
towed artillery unit to unlimber at the end of its movement.
- Added the ability for special forces to blow bridges and damage AT
trenches.
- Change so that platoon units that are not combined with other platoons
do not exert a Zone-of-Control.
- Change so that Partisans and Special Forces can move from one enemy ZOC
to another.
- Change so that Special Forces are always in command and never isolated.
- Added non-persistent chemical and tactical nuclear weapons.
- Added ability to flag individual units as having chem or nuke weapons
and for those units to use those weapons at a range of 1 or less.
- Added optional rule to prevent flying helicopters and non-man-carrying
helicopters from blocking the retreat of ground units.
- Change so that flying helicopters and any non-man-carrying helicopters
do not block supply.
- (Editor) Added ability to determine units which have no on-map HQ under
File Menu.
- (Editor) Added hotkey "C" for combine/breakdown command.
- (Editor) Added "A" hotkey for toggling Stockpile status.
- (Editor) Added the ability to define a Direct AI Order.
- (Editor) Added the ability to highlight a single unit which allows AI
orders to be given to individual units.
- (Editor) Added the ability to assign AI Orders to specific Operations
in Strategies (See AI Order Dialog).
- (Editor) Added the ability to write a scenario summary to a text file
(see File Menu).
- (Editor) Added ability to view wired bridges in Scenario Editor under
View Menu.
- Added new Parameter Data Editor (mcparam.exe).
- Added new Submap Editor (mcsub.exe).
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