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Voici la description des mises à jour et corrections de bugs du patch v1.011 pour Gary Grigsby’s World at War : A World Divided :


V1.011 – April 15, 2007
Due to the extensive changes to allow future mod-ability, save game files from earlier versions will not work
with this version. For those wishing to continue playing current games, we suggest you first copy you’re A
World Divided game to a new folder before applying this new patch to the originally installed AWD folder.
You will be able to continue your old games by running the exe file from this copy of the game.
1) Bug fix - overflow of lines in the Event Log caused random characters at the end of the line.
2) Bug fix - damaged “elite” units did not remain “vet” in the production queue.
3) Bug fix - factories in the production queue advanced even if no production was available.
4) Bug fix - the inability of Russian units to retreat into a frozen zone.
5) Bug fix - Russian units starting in a non-frozen zone were able to tactically move through frozen zones.
6) Bug fix - nonland units in Iraq when the coup occurred would not have been retreated.
7) Bug fix - a couple of load/save issues, with unknown symptoms (one was related to history, maybe it will
fix history and replay related problems, but that is unknown).
8) Bug fix - a specific sequence of events could prevent the first Russian penalty from occurring.
9) Bug fix - the “Continue Game?” option did not work after an Axis AV.
10) GUI improvement - the Political Event screen is enhanced. Color coding of events is changed: RED can
happen now (prerequisites are satisified), BLACK hasn't happened yet and can't happen right now (could
happen later), GREY has already occurred and will not occur again. (Note black and grey are swapped
from previously). There is now an explicit indication of the current probability of an event if it is dependent
on region ownership (i.e. the Spanish coup).
11) GUI improvement - the Event Log size is increased from 250 lines to 400 lines.
12) Mod-ability improvement - There's a whole slew of new things that are possible in scenario design. The
biggest is complete mod-ability of political events, which can actually provide a significant amount of
control of the political situation (e.g. they support some basic surrender concepts, intended for [but not
limited to] Russia, India and Australia). Effort was made to thoroughly comment the data files so that one
can figure out how to use this.
a. initial USA and USSR factory multipliers are configurable (wawgoldfactory.txt, FACMULT)
b. can specify files to replace wawgoldareadata.txt and wawgoldmapregionloc.txt (wawgoldregions.txt,
AREADATA_FILE and REGIONLOC_FILE). These files define port locations.
c. can specify infrastructure as damaged at start (wawgoldregions39.txt). An example would be
UNIT,RESOURCE,3,2,1  3 undamaged resources, 2 @ level 1 damage, 1 @ level 2 damage.
d. all political events are mod-able, and new ones may be added. (wawgoldscendat39.txt, with verbose
comments to describe the syntax). There is enough control in political events to implement some basic
surrender rules, e.g. can force cession of specific territories or enemy-adjacent territories, can force
remaining player regions to be “refrozen” with new frozen rules and WR thresholds.
e. strategic move limits while frozen are now configurable by year, and the limit can be increased from
zero even for the WA (wawgoldscendat39.txt , STRAT_MOVE_LIMIT).
f. some transport capacity modifiers can be applied, e.g. benefits for ports and penalties for adjacent
hostile land (wawgoldscendat39.txt, TRANSPORT_PENALTY_2MP,
TRANSPORT_PENALTY_HOSTILE, TRANSPORT_BONUS_PORT1,
TRANSPORT_BONUS_PORT2).
g. some additional flexibility (plus fixed bugs and added verbose descriptive comment to describe its use)
in the programmable suppression rules (WawGoldScenExtra.txt, BombardSuppressionRule)
13) Rule change (section 10.7) - the “Greece joins the Allies” event now depends on Greece being Pro-Allied,
instead of prior occurrance of the “Greece border war” event. This should have no practical effect.
14) Rule change (section 10.7) - the “Iraq Axis coup” event now yields a German militia rather than an Italian
militia.
15) Rule clarification (section 10.7) - the “Iraq Axis coup” event yields 1 supply, not 5 supply as stated in the
manual.




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