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Voici la description des mises à jour et corrections de bugs du patch 1.07 pour Campaign 1776 : The American Revolution :


Changes for Campaign 1776 1.07
- Fixes for Vista compatibility.

Changes for Campaign 1776 1.06a
- Fix for melee from/to bridge problem.

Changes for Campaign 1776 1.06
- Added a new On-Map Results feature which shows combat results on the
map instead on in a dialog box. Feature can be turned on/off from the
Settings Menu and defaults to on.
- Added Indirect Fire ability to certain weapons. See Users Manual
under Defensive Fire for more information.
- Added new Emplaced artillery units which cannot move from their
location. More information is available in the Users Manual in the
Defensive Fire section.
- Added a new Boat Movement feature which allows infantry and leaders to
cross water.
- Added Alternative Scrolling option to solve graphics problem with
certain video cards.
- (Scenario Editor) Added a hot key "E" for toggling Fixed status.
- (Scenario Editor) Added ability to check for Duplicate Leaders under
Scenario Menu.

Changes for Campaign 1776 1.05
- Added ability for Supply loss to count towards victory point levels in
scenarios based on scenario data specified in Scenario Editor.
- Fix for main program crash at start of turn with certain scenario
situations.

Changes for Campaign 1776 1.04
- Added Line Disruption indicator in Terrain Info Box.
- Change to Optional Line Disruption Rule so that it does not affect
units in Extended Formation.
- Removed Ctrl key from Hot Keys as this conflicted with mode changes.
Now N means next unit that has not moved, while Ctrl-N means next unit
that has not fired.
- Added number of turns to File Selection Dialog.
- (Pdt) Fixup to data issue in pdt files.

Changes for Campaign 1776 1.03

VERY IMPORTANT NOTE: This version of Campaign 1776 incorporates a new
game engine that is based on a single-phase turn rather than the original
multi-phase turn structure. Games that were started under the original
multi-phase approach can be continued and finished in this mode, but new
games by default will be started using the single-phase turn structure.
See the new Getting Started help file to learn more about the single
phase turn and use the Manual Defensive Fire Optional Rule to retain
the old multi-phase approach in new games if you desire.

- Fix for outcomes in full Campaign game scenario in last situation.
- Fix for Line-of-Sight Fog-of-War leak.
- Added new Weak Zone-Of-Control Optional Rule which allows one-hex
movement and retreats through enemy Zones-of-Control.
- Change to melee strength for artillery from 12 to 8 men per gun.
- (Camp) Fix for victory image in Southern campaign conclusion.
- (Scn) In Brandywine scenarios, moved Delaware regiment to cover
Painters Ford.
- (Map) Updates to Monmouth and Princeton maps based on subsequent
research and field study.
- (Map) Fix for spelling of "Ensign Tavern" on Saratoga map.
- (Scn) Spell corrected several scenario descriptions.
- (Scn) Added alternative Eutaw Springs scenario with additional forces.
- (Scn) Converted American cavalry in Eutaw Springs scenarios to mounted
status from dismounted.

Changes for Campaign 1776 1.02
- Possible fix for excessive casualty reporting in Victory Dialog as a
result of Routed units failing morale test and suffering additional
casualties as a result of stragglers.
- Added modifiers to Line Disruption Optional Rule based on the Morale
of the unit moving and the terrain being moved into and over.
- PBEM encryption is not supported in campaign game and is disabled
when playing PBEM campaign game.
- (OBs) Fix for spelling of Moylan in Yorktown OB.
- (Maps) Fix for broken road on Monmouth map and fix for missing stream
on Brandywine map.

Changes for Campaign 1776 1.01
- Added new weapon type of bayonet-less musket. Added this to an
alternative Bunker Hill scenario for the American forces.
- Added new Optional Rule: Line Movement Disruption which can result
in Disruption for units moving in Line Formation.
- Added command Leaders To Top in Main Program and Scenario Editor which
moves all leaders in current hex to top of the stack. Can also be
invoked by holding down Alt key while clicking Leaders button.
- Added feature where Fixed units are automatically Released when spotted
by enemy units that are 5 hexes away or closer.
- Fixed bug that allowed leader additional movement points by attempting
to change formation.
- Added Ctrl-J as hot key for displaying Jump Dialog.
- Added + symbol to "Has Not Meleed" message to indicate that the
unit did not fire in the preceding Offensive Fire Phase.
- Attempt to fix certain PBEM replay bugs caused by multiple games
or restarting turns.
- Fix for bug that allowed to Supply Wagons to lose leaders under
Rifle Fire Effects Optional Rule.
- Fix for being able to change to Extended Line formation on bridges.
- Fix for being able to change into Extended Line from Column formation
after moving.
- Added documentation of Semi-Auto Melee feature in Users Manual.




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