Voici la description des mises à jour et corrections de bugs du
patch 1.04 pour North German Plain 85 :
Changes for Fulda Gap '85 1.04
- Added ability to view wired bridges in Scenario Editor under View Menu.
- Change so that Broken Helicopter units do not get reduced fire against
them as other Broken units do.
- Documented fact that units cannot recover Fatigue in Chemical hexes.
- Added a new Auto Move feature that automatically moves divisions in
columns (See AI Orders feature in Main Program help file).
- Change so that the use of AI Orders does not invoke additional AI
actions.
- (Editor) Added hotkey "C" for combine/breakdown command.
Changes for Fulda Gap '85 1.03a
- Modification so that F5-F8 now affect PBEM replay speed.
- Change so that units that suffer a minefield attack lose movement points
equal to S / 3 of their allowance, where S is the strength of the
minefield (1, 2, or 3).
- Fix for Alternative Fire range bug.
- (PDT) Change to maximum stacking from 3200 to 2400.
Changes for Fulda Gap '85 1.03
- New implementation of DirectPlay which fixes DirectX 9 problems.
- Change so that HQ units cannot initiate Digging-In.
- Added total Victory Points of each side to Strength Dialog.
- Added a new Storm weather feature (see the Environment in the Users
Manual).
- Change to move logic so that bridges can be crossed in the presence
of Rubble.
- Added ability to define small bridges as "Wired" and added an
Auto-Bridge Demolition feature using Parameter Data values.
- Added new Limited Air Recon optional rule (see Main Program documentation
under Optional Rules Dialog).
- Added ability to add Ferries to a scenario using the Scenario Editor and
for those Ferries to be used by units to cross rivers and canals (see
Hexes Menu in Scenario Editor for how to create Ferries, the Command menu
in Main Program for how to destroy Ferries, and the Movement section of
the Users Manual for how to cross rivers and canals using Ferries).
- Added new Congestion feature which affects movement through a hex
for a specified side (see Movement in Users Manual).
- Added ability to designate a Corps or other organization as not
being able to attach to or from (see Order of Battle Editor).
- Change so that Amphibious units must be in Travel Mode and cannot be
Disrupted or Broken to cross a River or Canal.
- Fixed bug that prevented Air Interdiction.
- (Editor) Added ability to define a Release as "Fixing" which causes units
in the specified organization to become Fixed when the Release is
invoked.
- (Editor) Added ability to "tie" reinforcements together so they all
arrive at the same time by having all reinforcements in the group
after the first have an arrival probability of 0 (see Reinforce
Dialog in the Scenario Editor).
- (Editor) Added ability to define a reinforcement as "Check Once Daily"
which causes the arrival of the reinforcement to only be checked once
a day at the same time as the original arrival date.
- (Editor) Added ability to determine Fixed units with no Release
under File Menu.
- (Editor) Added ability to define a turn that an Active AI Order
takes effect.
- (Editor) Added ability to define multiple A/I Orders for the same
organization as long as they occur on different turns.
- (Editor) Added "E" hot key for toggling Fixed status.
- (PDT) Changed range modifier from 1/3 to 1/2 to agree with Korea '85.
Changes for Fulda Gap '85 1.02
- Added a new On-Map Results feature which shows combat results on the
map instead on in a dialog box. Feature can be turned on/off from the
Settings Menu and defaults to on.
- Modification in Digging-In probability for battalions and combined
companies (see Users Manual under Movement).
- Added ability to change the Quality of Organizations in the OB Editor.
- Added ability to flag a unit as a Demolition Unit (see OB Editor Manual
and Users Manual under Engineers and Assaults).
- Added ability to flag units as Low Reliability which increases their
chance of Breakdown (see Movement in Users Manual).
- Fix for Low Visibility Air Availability bug.
- Fix for missing 3D Chemical Marker.
- Added new "Sub Scenario" feature to Scenario Editor for creating
sub-scenarios using sub-maps (see Scenario Menu in Scenario Editor).
- Change so that SP artillery is not subject to Setting Up provided its
side Setting Up value is at least 90%.
- Added Fast AI Processing option under AI Menu equivalent to F8 hot key.
Change so that F8 setting automatically turns of sound effects during
the AI turn. This allows the player to play their turn normally with
full sound effects and still have high-speed AI turns.
- (Scn) Scenario updates courtesy of Mark Breed aka CptCav at theblitz.org.
Changes for Fulda Gap '85 1.01
- Change to Fatigue accumulation factor from 3 to 2 (see Fatigue section
of Users Manual).
- Added Hot Key "P" for displaying the Organization Dialog.
- Added Alternative Scrolling Setting for cases where default scrolling
causes video display problems.
- Supply Sources are now retained when the Explicit Supply Optional Rule
is in effect for the purpose of determining Isolation only.
- Added the ability to Shade protected reinforcement hexes (see View Menu
in Main Program Manual).
Changes for Fulda Gap '85 1.0
- Added Electronic Warfare feature that includes both a Jamming and
Detection feature with respect to HQ units (see Command section of
Users Manual).
- Added ability to fire artillery mines in a scenario based on
scenario header information (see Firing section of Users Manual).
- Added Thermal Imaging Sight (TIS) attribute to units that affects their
fire combat with other units (see Firing section of Users Manual).
- Several changes to Helicopter rules including ZOC and movement rules
(see Movement section of Users Manual).