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| TOM'S GAMES > PATCHS > Z : Steel Soldiers > Patch 1.41 beta fr | ||
The Bitmap Brothers and EON Digital Entertainment proudly present:
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Z: Steel Soldiers
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File: Patch Four BETA 2
Date: 17.August.2001
Game Version: v.1.41b
This readme accompanies the patch for Z: Steel Soldiers, containing
installation information and details on the fixes.
CONTENTS
A / Installing the Patch
B / So what does this patch fix and add?
Patch Four BETA 2/ 17-August-01
a__Single Player Fixes
b__Single Player Additions & Changes
c__Multiplayer Fixes | Gamespy | General
d__Multiplayer Additions & Changes
Patch Four BETA / 2-August-01
a__Single Player Fixes
b__Single Player Additions & Changes
c__Multiplayer Fixes | Gamespy | General
d__Multiplayer Additions & Changes
Patch Three / 4-July-01
a__Single Player Fixes
b__Single Player Additions & Changes
c__Multiplayer Fixes | Gamespy | General
d__Multiplayer Additions & Changes
Patch Two / 22-June-01
a__Single Player Fixes
b__Single Player Additions & Changes
c__Multiplayer Fixes
d__Multiplayer Additions & Changes
Patch One / 15-June-01
a__Single Player Fixes
b__Single Player Additions & Changes
c__Multiplayer Fixes
d__Multiplayer Additions & Changes
C / Video Cards Update
a__nVidia
c__ATi Technologies
e__Matrox
D / Sound Cards Update
a__Diamond Monster Sound II MX300
E / Websites
F / Support
G / The Legals
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A // INSTALLING THE PATCH
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Simply place the patch file in the ROOT directory of the folder you
installed Z: Steel Soldiers to. It's very important that the patch is
placed in the root. e.g. c:\Program Files\The Bitmap Brothers\Z: Steel
Soldiers\
Once the file is placed in the root of the Z: Steel Soldiers directory,
simply double-click the file and it will unzip, overwriting the relevant
files.
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B // SO WHAT DOES THIS PATCH FIX?
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PATCH FOUR / 17-August-01 | Upgrades software to v1.41b
a | SINGLE PLAYER | Fixes
Not applicable.
b | SINGLE PLAYER | Additions & Changes
Not applicable.
c | MULTIPLAYER | Fixes | GAMESPY
Gamespy:
- Reduction of critical errors although there is still one
problem we are currently trying to track down hence the 'BETA'
nature of this patch.
c | MULTIPLAYER | Fixes & Additions | GENERAL
- Tough robots have been 'tweaked' for multiplayer only (vision
and weapon range modifications) properly this time.
- Team play bug fixed. (server never had team set properly and could cause the game to drop out as soon as it started)
- New AntiLag(tm) code to improve preformance over lan and gamespy multiplayer games, the gameplay is still locked between machines, but the locking no longer
affects the machines performance and camera movement.
Known issues:
- A critical error still exists and we have been un-able to trace this as of yet
- When reflections are enabled in AntiLag mode, fast camera movements can cause
the skys reflection to flicker.
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PATCH FOUR / 02-August-01 | Upgrades software to v1.4b
a | SINGLE PLAYER | Fixes
Not applicable.
b | SINGLE PLAYER | Additions & Changes
Not applicable.
c | MULTIPLAYER | Fixes | GAMESPY
Gamespy:
Note: There are problems connecting if one player is using the
originally supplied version of Gamespy (1.01b) and the
other(s) are using the latest version (1.08c). Upgrading
to the latest version is recommended.
- Reduction of critical errors although there is still one
problem we are currently trying to track down hence the 'BETA'
nature of this patch.
- If you have multiple player profiles available, you now be
asked which one you would like to use when you launch a game
from GameSpy.
c | MULTIPLAYER | Fixes & Additions | GENERAL
- Tough robots have been 'tweaked' for multiplayer only (vision
and weapon range modifications).
- All multiplayer maps can be played without CPU players to the
maximum amount of players available, i.e. 2 players can play
an 8-player map with no CPU opponents present.
- Team play has been added. Players can be assigned to specific
teams by the host on the game setup screen by clicking on the
logo next to their name. All players are allocated to different
teams by default.
- In-game options have now been made available during a
multiplayer game by pressing SHIFT+O; the game continues to run
in the background.
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PATCH THREE / 04-July-01 | Upgrades software to v1.30
a | SINGLE PLAYER | Fixes
- Crash bug involving a Weather Centre and partially built
Shield Generators
- Crash bug involving Spies and/or Technicians
b | SINGLE PLAYER | Additions & Changes
- TAB key now brings up menu for selected units
- Improved Passive, Neutral & Aggressive states
c | MULTIPLAYER | Fixes | GAMESPY
Gamespy:
Note: There are problems connecting if one player is using the
originally supplied version of Gamespy (1.01b) and the
other(s) are using the latest version (1.08c). Upgrading
to the latest version is recommended.
- Fixed some combinations of machines could cause a Critical
Error at the start of an game
- Fixed the issue where some fast machines would not enter
the multiplayer setup screen after pressing Multiplayer
on the main menu
- Some combinations of machines seem to have a problem,
we've made the mutliplayer game
c | MULTIPLAYER | Fixes & Additions | GENERAL
- Multiplayer now uses the same line-of-sight system
as the other game modes (you can no longer see enemy units and
building which are outside your vision range.)
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PATCH TWO / 22-June-01 | Upgrades software to v1.20
a | SINGLE PLAYER | Fixes
- Key 'G' now gives you the guard cursor when you press it..
(if units are selected).
- Key 'R' now gives you rally-point cursor when pressed (if a
factory is selected).
- SHIFT-CLICK will now take the unit out of the selection.
- Occasional random freezing ingame.
b | SINGLE PLAYER | Additions & Changes
- Key 'A' now selects all units of the same type as the current
leader that are on screen.
- Key 'F' regroups the units into the next formation.
- Added a mouse-slider for cursor speed
c | MULTIPLAYER | Fixes
- Improved GameSpy support and connectivity.
- Faster multiplayer games.
- Fixed the occasional CRC/Drop out error.
- Now when the host quits, clients return to the Lobby.
- Regular crash during resigns.
d | MULTIPLAYER | Additions / Changes
- Improved Resign / Quit system
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PATCH ONE / 14-June-01 | Upgrades software to v1.17
a | SINGLE PLAYER | Fixes
- SafeDisc version 2.30 (CD Copy protection) has an issue where a
protected game iconises the main application window after SafeDisc
authentication and the user has to ALT-TAB to regain control to
the program within Windows 2000. You no longer need to ALT-TAB /
CTRL+ALT+DELETE.
- Occasional random freezing ingame.
- Occasional hangs when clicking on the Continue button.
- Improvements to the level-flybys at the start of levels being jerky
speech out of sync on some machines.
- The Mouse cursor is no longer sluggish at high-resolutions on the
menus.
- Helicopters now exit out of a hanger properly when the building has
been rotated and placed.
- Unit no longer continue to shoot at the same spot even though the
object/ enemy unit had been destroyed.
- Construction Robot no longer occasionally 'lay down on the job'
whilst repairing bridges!
- Defence Tower door working properly.
- Toughs/Snipers continue to fire at building after a savegame is
loaded (if they were firing at a building when the game was saved)
- Game no longer drops to the desktop hen clicking on the 'main
menu' button on win screen at the end of level 30.
- Game no longer freezes when clicking on 'continue' or 'abort' on
some machines.
- Text no longer bleed when overwriting saved games.
- A large gap no longer appears between the landscape and bride-ends
after loading a saved game.
- Right-clicking on the 'mission level select screen' no longer
causes the Mini Map to disappear and load level 5 when clicking on
the OK button!
- The text now centres properly in the Unit-Info panel on Foreign
versions.
- Flags no longer appear in the Unit-Info window!
- Wall shadows were being displayed incorrectly.
b | SINGLEPLAYER | Additions / Changes
- New Single Player level added.
- Added a 'U' option to the Mission Selection screen for loading new
levels.
- Improved Route finding; also alleviates the occasional pausing when
large routes are calculated.
- You can now exit at the Insert CD message.
- Local AI tweaks to make more effective use of Transport
Helicopters.
- Sell and Build-Repeat Icons have been swapped around so there's
less chance of you accidentally selling your buildings!
- All structures selected are now sold in a 'group sell' rather than
a few pieces at a time.
- Tool tip been added to resource bars.
c | MULTIPLAYER | Fixes
- Far improved GameSpy support and connectivity.
- Faster multiplayer games.
- Fixed the occasional drop out during Multiplayer and Skirmish
games.
- Now when the host quits, clients return to the Lobby.
d | MULTIPLAYER | Additions / Changes
- New 2 and 4-player multiplayer levels.
- There's now a message displayed letting players know that another
player has resigned/lost/quit.
- Improved the Chat system.
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C // VIDEO CARDS
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Additional & Re-Tested Video Cards
a | nVidia
b | ATi Technologies
c | Matrox
a | NVIDIA | www.nvidia.com
Chipset: TnT / ALL GeForce cards
Driver set (Win 95/98/ME): Detonator 3D | 12.41
Driver set (Win 2000): Detonator 3D | 12.41
Notes: Disable Anti-aliasing within Z: Steel Soldiers if your specific
card support this option. Anti-aliasing on the nVidia cards seriously
affects performance. No other problems reported.
b | ATi Technologies | www.atitech.com
There has been some noted problems on the ATI Mach 64 & 128 cards that
either display incorrectly or produce the error message 'no DX8 compatible
graphics card found'. Go to www.atitech.com and download the latest BETA
drivers which should fix problems reported with the ATI cards.
There has also been a noted issue on some ATI cards that landscape isn't
being displayed properly. We are working with ATI to try and find a
solution to the issue.
UPDATE 4-July-01
We have been in constant contact with ATI and we've tested some new
beta drivers that cure the problem with ATI 128 cards. We are still
working with them with regards to the Mach 64s. Not release date
for the drivers yet, though we shall post them on our own website
as soon as they are available.
c | Matrox | www.matrox.com
Disable 'mipmapping' on the G200 if there are problems with the shadows.
No other problems reported.
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D // SOUND CARDS
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The Diamond Monster Sound II MX300 can cause the game to freeze
periodically ingame. We are still currently investigating the issue.
Also some onboard soundchips (shown as SB compatible or a Legacy device
in Windows Device Manager) can cause the game to play very slowly or even
freeze. We do not recommend using onboard soundcards.
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E // WEBSITES
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www.zsteelsoldiers.com
www.eon-digital.com
www.bitmap-brothers.co.uk
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F // SUPPORT
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If there's a particular item that isn't covered and you need further
help, then please consult your printed manual documentation for local
area contact details. If possible, please try browsing our web site
initially for further information prior to emailing or contacting us
directly.
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G // LEGAL
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(a) All references to characters and corporations are
intended to be fictional and not in respect of any person alive
or dead or present or previous corporation.
All rights in the game are strictly reserved and there is no
consent implied or actual for it to be copied or reproduced
in any way without prior written permission.
(c) The Bitmap Brothers 2001.
Exclusively Licensed to EON Digital Entertainment.
All Rights Reserved.
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