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Voici la description des mises à jour et corrections de bugs du patch 2.08 pour la version française pour Battle Isle : The Andosia War :


Battle Isle: the Andosia War by Cauldron - French retail v.208 patch

Information about versions

Build 208

* Now internet multiplayer games with different language versions are
possible (lobby update)
* Multiplayer stability improved

Build 206

* Single-player turn time can be extended to 30 minutes per turn.
* Internet multiplayer games can be played with an IP direct
connection.
* Internet multiplayer games can be saved and loaded in the
BBGC-lobby and with IP.
* in multiplayer games you can activate a unit limit of 40-150
units.
* AI is improved.
* AI is moving units 10 times faster (can be activated with F4 and
should be deactivated if you have a slow machine).
* Multiplayer stability is better now.
* More small bug fixes.

Build 165

Important:
After updating to version 165, only saved games of version 165 can be
loaded.

* Improved game stability
* Integration of a "Save" function for multiplayer mode on a LAN.
LAN games can now be saved with the key combination "ALT + F12". A
"Load Game" function for multiplayer matches over the Internet
will be made available in one of the next updates.
* Troops no longer stop on sighting new enemies if the CTRL key is
held down while moving them.
* The invisible air units were removed.
* Defensive fire of all units now works in all directions.

Build 154

* Corrected opacity of unit selection
* Corrected opacity of tubes construction line
* Added short whistle sound before explosion of artillery bullet
(except Trogos and bullets which hit target at once (Ionstar) )
* Corrected one multiplayer mission
* Corrected record button in voice chat (it's not black now)
* Corrected crashing in multiplayer when computer player was chosen
as opponent
* Corrected credits scrolling synchronization
* Save button deactivated in menu in multiplayer to prevent crashes
* Corrected updating of resources statistics for computer players in
multiplayer
* Removed flickering of chat window
* When assigning landed Crux to path it doesn't unload units
immediately now
* Optimized rendering slightly
* Air units don't move as close to each other as before
* Corrected resources saving
* Corrected end of game as soon as one player was destroyed but
other players are still active in both alliances
* Corrected end of game when the enemy player no longer has an EHQ
* German tool tips now fit into the text boxes
* Corrected problem of Magpie collecting more energy than possible
(additional yellow bar problem)
* Computer ends its turn much faster now
* Corrected saving of player's resources which occured in some
missions
* Corrected texts in LAN lobby chat box: they now fit in the box
* Corrected chat crashing in LAN lobby
* Corrected crashing when laying and dismantling tubes in
multiplayer game
* Minor pathfinding corrections
* Save name now consists of mission name and campaign playing time
* Corrected AMD/DirectX crash
* Optimized rendering (it's now a little bit faster)
* Corrected bug when unit couldn't move until next turn when it was
hit
* Voice chat function improved
* Added button for mission objectives to the bottom bar
* Corrected synchronization of unit attacks over network
* island names are now capitalized
* music and sounds don't play during cutscenes anymore
* BBGC logo in Network menu is smaller now so that it's not as close
to Back button as before




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