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Voici la description des mises à jour et corrections de bugs du patch 2.01 pour Austerlitz : Napoleon's Greatest Victory :


"Austerlitz: Napoleon's Greatest Victory" README


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Patch Installation
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Run Winzip (or compatible program) and select extract all

In the Extract To: box point to the base directory of your Austerlitz installation
by default it is
C:\Program Files\BreakAway Games\Austerlitz
(you can copy the above line and paste into the field)
Choose "ALL FILES"
Choose "Overwrite Existing Files"
Choose "Use Folder Names"

If asked if you want to overwrite the READ-ONLY file, choose "Yes to All"

Launch Austerlitz as you usually would and enjoy!

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AUSTERLITZ: NAPOLEON'S GREATEST VICTORY (Version 2.01)
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SYSTEM REQUIREMENTS
* Pentium II-266 or higher
* 64 Megs of RAM or higher
* 400 Mb of free harddrive space for installation AND virtual memory
* 4 meg video graphics card required Direct X compatible
* Windows 95/98/ME/2000/XP compatible
* Windows compatible sound card

REQUIRED DISKDRIVE SPACE FOR INSTALLATION
* 150 Mbytes for installation
* 150 Mbytes for virtual memory

RECOMMENDED PHYSICAL & VIRTUAL MEMORY FOR GAMEPLAY
* 128 Mbytes of physical memory
* 400 Mbytes of disk space for virtual memory

DIRECTX REQUIRED
* DirectX 7 or greater. If you install Direct X from disc, version 9 will be installed.

INSTALLING "AUSTERLITZ: NAPOLEON'S GREATEST VICTORY"
(1) Put the game CD into the CD-Rom Drive.
(2) If you have "Autorun" turned on in your computer, the game's autorun function
automatically launches the install splash screen. On the install screen, select
"Install" and follow the onscreen prompts to finish the install.
(3) If you do not have "Autorun" turned on, then find the "setup.exe" file on the game
CD, double-click on it, then follow the onscreen prompts to finish the install.


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Special Thanks to our Fabulous Patch Beta Testers
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Avon_Ulysses
Curtlegion
Davros
Earl Gordon
Highlander
Hook
Ivanmoe
Nimrod
Rosen221

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Change Log for Version 2.01
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Fixes:
- Display of Leader Units in specific conditions corrected
- Opening sequence video format changed due to Microsoft removing support for AVI
- Fog system corrections
- Jump Map function on Mod'ed maps
- Elevation System corrections
- Modified the Strategic AI system
- Number of troops correctly computed in cases of extreme casualties
- Terrain Display
- Victory Condition Handling
- Adjusted artillery combat routine

Enhancements:
- Added new icons
- Allowed mod'ers to specify own artillery piece names and stats
- Extended number of available uniforms
- Added ability to specify correctly scaled jump map for community created scenarios
- Allow Mod'ers to specify whether a pool/lake is passable or not (for summer or winter campaigns)
- Allow system to use some external files for Mod'ed scenarios


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UNMENTIONED CHANGES/ENHANCEMENTS TO VERSION 2.000
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(1) MULTIPLAYER COMMAND FLAG - If you are playing a multiplayer game with players on the
same side, the flags of the units they control are a darker shade than the flags of units
you control, not a red color as indicated in the manual. Also, the flags of units that
you personally control wave in the air. Your allies' flags do not.

(2) SKIRMISHERS - After additional testing and consideration, some changes were made to
how Skirmishers function. Skirmishers receive less Battle Stress when moving, unless the
unit is light infantry, in which case they receive none. Skirmishers still perform poorly
in Melee Combat, and they still cannot fire as effectively as infantry in Line. However,
Battle Stress received through Ranged Combat has been reduced considerably, except for
damage received from canister fire. Thus, units in Skirmish formation will be able to
absorb enemy gunfire better than indicated in the manual.

(3) TOWNS AND FORMATIONS - All infantry in line formation that "enters" a town automatically
reverts to Attack Column.

(4) HTML DOCUMENTS - The "HTML Documents" folder contains additional documents for game
play. You may open these documents with any Internet browser that will launch HTML files.

(5) ARMY MORALE BONUS SITES (Marked with "star") - In "massive" scenarios, many VP Sites
are marked with a "star". These sites represent Army Morale bonus sites. The army that
controls these sites receives a certain amount of Army Morale bonus points as indicated
in the scenario's description (on the Info Screen). The end result of this feature is
that the more of these sites an army controls, the slower its Army Morale deteriorates
during the game.

(6) "DESIGN YOUR OWN BATTLES" CHANGE - The number of victory point sites is determined by
the difficulty (i.e., Rank) of the scenario: Colonel 2-3; General: 3-5; Marshal: 4-6;
Emperor: 5-7, as indicated in the manual. However, for "offensive" type battles, the
number of VP sites have been reduced to the following:
-- Medium Emperor, Long Emperor & Long Marshal have a max of 4 VP sites.
-- Long General, Medium Marshal & Short Emperor have a max of 3 sites.
-- All other offensive battles have a max of 2 sites.

(7) UNIT QUALITY REDUCTIONS FOR AFTERNOON SCENARIOS - Unit Qualities are reduced for
units in scenarios that start later in the day. In other words, a unit with an "Elite"
classification (i.e., 6 starting morale blocks) may begin an afternoon scenario with a
"Veteran" or "Experienced" ranking. The purpose of this reduction is to reflect Battle
Stress that the unit received earlier in the day.

(8) BUILDINGS AND FIRE (clarification) - Buildings may only catch on fire from artillery
fire.

(9) PATHS AND TRAILS - Any references to "trails" in the Austerlitz documentation means
"paths."

(10) ZOOM SETTINGS - "Austerlitz: Napoleon's Greatest Victory" has a default set of 6 zoom
levels for the game map. If you wish to adjust these zoom levels to suit your own tastes,
you can do so by altering the "Austerlitz.ini" file, which is located in the root directory
of your game. The default settings are as follows:

ZoomLevel04=17 (closest zoom-in level)
ZoomLevel05=28
ZoomLevel06=48
ZoomLevel07=64
ZoomLevel08=90
ZoomLevel09=148 (farthest zoom-out level)

The values you set MUST be between the numbers 8 (closest zoom) and 160 (farthest zoom).
For example, if you want to zoom the game map in closer, you could change the closest
zoom level to the following: "ZoomLevel104=8". Alternately, if you wish to zoom the game
map out further, you may change the "ZoomLevel109=148" to "ZoomLevel09=160". Again, any
range of numbers from 8 to 160 is acceptable. IMPORTANT: If you make a mistake, you may
readjust the values to correct the mistake, or if you wish to return to the "default"
settings (as shown above), simply reset the defaults.

(11) "FRIENDLY" MESSAGES IN MULTIPLAYER GAMES - If you are playing a multiplayer game and
you are the only player on your side, all message that you send ("friendly" or "all") will
be sent to ALL players. This is so because you have no other players on your side, so your
messages are automatically sent to your opponents.

(12) TEXT DISPLAY OPTIONS - Austerlitz now features four text display options instead of
just three. They are as follows: 1 - No text, 2 - Locations (including VP sites),
3 - Locations and Commmanders, 4 - All text (Locations, troops, and commanders).


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TROUBLE-SHOOTING
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(1) "My Hotkeys Have Suddenly Stopped Working!" - If your hotkeys stop working, make sure
you have "Caps Lock" turned OFF on your keyboard. If your caps are locked on, this can
cause problems with the game's hotkeys.




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