Voici la description des mises à jour et corrections de bugs du
pour Elite Forces WWII Normandy :
WWII Normandy by Third Law - retail v1.1 patch
Additional Content and Gameplay Tweaks
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* Two additional maps have been added, Map11 and Map12. You can play
these by selecting "Bonus Maps" from the game menu. Note that
these maps were included for fun factor and not from the
standpoint of historical accuracy, so just have fun! Note, in
order to see the "Bonus Maps" menu you must first complete the 10
normal maps. If you've already played these maps before installing
this patch and don't wish to do so again, you can add the
following line to the top of the default.cfg file located in your
Normandy directory: "c_GameCompleted" "1"
* Enemies now have a higher minimum sight distance so they won't
ignore players in some situations where there was a clear line of
sight but the player was relatively far off.
* AI must now wait after reaching a cover location before moving to
a new location. This reduces their scrambling around and forces
them to hunker down and fire, even if their enemy is no longer
placed optimally for their location.
* Enemies now alert other enemies when they first take damage rather
than only when they first sight the player. This behavior was
accidentally disabled in version 1.0.
* Location-based damage. Enemies now take more or less damage based
on where you hit them. Head and torso shots do the most damage,
while hits in the arms and legs due significantly less. You can
turn location-based damage on or off from the
Preferences->Gameplay menu.
* The readme.txt file has been updated with a better description of
how to accurately throw grenades in the game.
Bugs Fixed:
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* Fixed crash that could occur if an explosion was triggered on a
clip brush (this was a very rare occurrence).
* Tiny triangles are now fully rendered correctly when running in
software mode.
* Triangles are now always rendered using the correct screen
resolutions. Some small triangles went through a drawing path that
used a default resolution instead of the current on and this could
cause pixels to be drawn in the wrong place.
* Fixed bug that was causing level intro screens to exit as soon as
the level finished loading. This was unfortunately introduced very
late in the first release while trying to fix a bug with the
mission completed window.
* USB joysticks are now detected properly.
* Clip size for M1 Garand is now correctly set to 8 instead of 15.
Unfortunately the M1 Carbine was referenced for clip size instead
of the M1 Garand.
* Fixed a crash if the "Restart Level" debugging command was issued
before loading a level.
* Machine-gunners no longer block movement after they have died.
* Fixed several small memory leaks.
* Version 1.0 games are compatible with this patch. However, if you
save a game after installing this patch, that game will be
unloadable by version 1.0.