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En attendant la prochaine mise à jour qui devrait introduire un remake de la carte Badlands (et des voix françaises ?), Valve vient de patcher une nouvelle fois Team Fortress 2. Une mise à jour qui ajoute deux nouvelles fonctions pour le médic et pour le sniper. Désormais, le premier pourra soigner ses coéquipiers sans que le joueur n'ait a maintenir le clic gauche de sa souris et le fusil du second ne re-zoomera plus après un tir zoomé. Ces deux options s'activent dans le menu Multiplayer, puis dans Advanced. Comme d'habitude, le patch se télécharge automatiquement depuis Steam. Voici la liste des modifications, en anglais: * Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
* Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
* Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
* Reduced Granary spawn advantage for capping the middle point
* Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
* Fixed obscure crash related to resolution changing
* Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
* SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
· Forum Team Fortress 2
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