Installation :
Uninstall and delete any previous version and clear the mod's cache to avoid conflicts :
Drive letter:Usersuser nameDocumentsMy GamesSid Meier's Civilization 5cache

If you have problem to install the mod with the Civ 5 installer try to manually unzip the *.civ5mod file with 7zip and proceed like this :
Spoiler:
- put the civ5mod file in your civ5 mod's folder (...DocumentsMy GamesSid Meier's Civilization 5MODS, on my PC it may change in yours).
- open 7zip, right click the file Hulfgars ModpackXX (NO DLC) (v X).civ5mod and select the option to unpack or unzip in "Hulfgars ModpackXX (NO DLC) (v X))"

Previous versions should be deleted before installing a new version but finish your current game first ! This version is not compatible with previous saved games.

Optional DLCs :
Compatibility for optional DLC other than Spain/Inca and Polynesia is not guaranteed.
If you have one of those DLC (Vikings, Korea,...) it may be best to not use the optional civs with this mod.

If you have the Spain/Inca DLC you should use the modmod "Hulfgars Modpack DLC Spain Inca (v 3)" with this mod.
If you have the Polynesia DLC you should use the modmod "Hulfgars Modpack DLC Polynesia (v 2)" with this mod.

Animations :
To see the propeller on the aircrafts you need to put the folder "Edited_Aim_State" to
"C:Program Files (x86)Steamsteamappscommonsid meier's civilization vresourceCommon"

Compatibility with other Mods :
Any other mod can break this mod or make strange things happens!
This mod uses Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml so if you are using another mod with those files you need to merge the files.
(there can be only 1 Civ5ArtDefines_Units.xml and 1 Civ5ArtDefines_UnitMembers.xml).
Highlander and Housecarl are included in both ArtDefine files, so if you are using "City States UU" just delete Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml from "City States UU" directory.

This mod is not compatible with :
Build Cities Within 2 Tiles
Unofficial Patch and Vanilla Enhanced Mod
YNAEMP
R.E.D. Modpack

BUGS :
In the civilopedia the scout has been moved to the great persons screen. I don't find why!

After loading a scout/explorer on a ship don't try to move it out of the ship in a sea tile : it would take the skin of an embarked unit and keep it a few turns , even on land!
You can unload the scout/explorer at the next turn whithout this bug to appear.

Please report any bug or conflict. Feedback is welcome and most wanted!