Installation:
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Just drop the directory contained in the archive into your game folder (or in any subdirectory of your game folder).
When you first start MO you need to set up your first profile.

Load Mechanism:
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To work its magic, a part of MO needs to be active while the game is running. To achieve this, you can start
the game from the MO User Interface. The GUI also offers the option to create shortcuts that will activate MO
and immediately run the game (or related tools).
HOWEVER, this mechanism may not work in all setups! Notably, the Steam version of Oblivion
MO offers two alternative methods:
- Script Extender: If you have a Script Extender installed for the game (obse for Oblivion, fose for Fallout 3, nvse for
New Vegas or skse for Skyrim), you can have that activate Mod Organizer.
NOTE: at the time of writing, skse has not yet been released.
- Proxy DLL: In this mode, Mod Organizer replaces a dll that is part of the game by one that loads the original dll and
activates MO. Currently I use the steam_api.dll for this. Please note that I have only tested this with Skyrim and New Vegas.
If you use this last method, please deactivate it from the MO Interface if you want to uninstall MO.

If you load MO through either Script Extender or the proxy dll, you can still but do not have to run the game through the User Interface.

Compatibility:
--------------

The Mod Organizer works with almost any tool I've tried so far. What this means is that they can be made to work on the
"virtual" data tree.
Among the tested applications are: obmm, fomm, TES Construction Set, GECK, TES4LODGen, TES4Edit, FO3Edit,
BOSS, Fake Fullscreen (Oblivion and Fallout), Skyrim 4GB.
Wrye Bash and Fallout Variants of it are a bit more difficult. They only work if you're using a 32-bit python or the standalone
version.

Please note that these tools will write to the actual data directory (i.e. fomm installing a mod, GECK saving a plugin).
These file are then not under the control of MO.

MO is compatible to Script Extenders insofar as they work alongside each other. However, if you're using "Script Extender" as the load mechanism
(see above) you cannot install *se plugins in MO because *SE loads its plugin before MO even gets activated to create the virtual data-directory.

MO can be used alongside Script Dragon but you can not install Script Dragon Plugins through MO.

MO is NOT compatible with the Skyrim Launcher. The Skyrim Launcher will not show any esps installed through MO and it will write game configuration to
the regular file instead of the copy in your MO Profile.