Mod Command & Conquer : Soleil De Tiberium : Inclassables : Twisted Insurrection

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Inclassables - Twisted Insurrection

  • Date d'ajout : 11 mars 2015
  • Version : 0.39
  • Nb téléchargement : 500
  • Poids : 267.78 Mo
  • Extension : .zip
Description : Twisted Insurrection est un stand-alone utilisant le moteur de Command & Conquer : Tiberian Sun, c'est à dire que le jeu n'est pas requis pour profiter de ce mod. Vous y retrouverez des unités inédites, ainsi que de nouvelles structures et de nouveaux environnements. Contrairement à de nombreux overhaul, TI propose un véritable background qui va jusqu'à réécrire l'histoire du jeu. En effet, l'action se déroule dans une réalité alternative ou le Nod aurait remporté la Première Guerre du Tiberium.



Changelog de la version 0.39 (en anglais)

CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES

- Twisted Insurrection Client Updated
- New features and general improvements made
- Many new game options added
- Crates
- Short Game
- Disable Super Weapons
- Re-Deployable MCV
- Multi Engineer
- Destroyable Bridges
- Build Off Ally
- Start Without Shroud
- Shroud Regrows
- Immune Harvesters
- Uncrushable Infantry
- Tiberium Resistant Infantry
- Disable Support Powers
- Capturable Base Defenses
- Disable Tiberium Lifeforms
- Disable Engineers
- Unlimited Tiberium
- Disable Factory Bonus
- Berzerk Cyborgs
- Enable Ion Storms
- Disable Baddie Crates
- Base Props (Light Posts, Guard Towers etc.)
- Free Radar
- Instant Building
- Harvester Bounty
- Online Co-Op mode support added (Official maps coming soon)
- More efficient game mode implementation (Codes directly injected into maps rather than cloning maps)
- Added new game modes along with Default deathmatch mode
- Twisted Dawn
- Survival
- Meat Grinder
- Unholy Alliance
- Timeless Insurrection
- Ultimate Insurrection
- You are now able to lock the game to prevent more people from joining it
- The player color boxes now use the color itself as the color of the font
- Optional colored chat
- Added a new anti-cheat measure to prevent modified rules files from entering online games
- "Dynamic" map preview; now you can look at the preview to determine a player's starting location, team and color (assuming the player has pre-selected a starting location)
- Game lobbies are now persistent by default, meaning the game lobby doesn't get disbanded after having a single game (like in the previous Client)
- Spectator support
- Larger, high-resolution and far more detailed previews than earlier
- The window is now resizable, and all the UI controls will scale with the window
- Native Windows graphics have been eliminated, customized and better-looking check boxes, combo boxes (those boxes where you select your side/color/team etc.) and scrollbars
- Automatic Custom Map Sharing
- Various other small bugs
- Replaced and improved upon Client graphics


CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Added various power plant clones for AI so it takes more than taking out one power plant to disable an AI's defenses
- Improved and Refined TW1 unit elite and veteran abilities
- Raised TW1 MLRS ROF by 10 and Minimum Range by 1
- Raised GT MLRS ROF by 10 and Minimum Range by 1
- Raised SSM Launcher ROF by 15 and Range by 1
- TW1 A-10 and Tiberium Bomber now available in Twisted Dawn mode
- Primary Infector weapon improved, probability of mutating before elite slightly higher (Elite weapon will always mutate enemies)
- Tech Commando given BuildLimit=1
- Created various cloned AI structures for diverse defense structure usage
- SAM Bunker cost reduced to 1000 (was 1250)
- Halved all Power values by 50% (input and output)
- Tiberium Reactor power output increased by 20
- Power drain removed from Spotlight Towers (Power=0)
- Changed Power=-0 on Web Spider and Deployed Ambulance to Power=0 (these were the only things that used Power=-0 instead of Power=0?)
- Removed duplicate Power=10 entry from TBATTV
- Rough Ground / Crack terrain tiles now use Morphable = true so Pavement can be built upon them
- Corrected FLH value on a number of units
- Removed AIBuildThis=yes from GloboTech Airstrip
- Removed AIBuildThis=yes from Forgotten Barracks
- Removed AIBuildThis=yes from Forgotten Refinery
- Removed AIBuildThis=yes from Forgotten War Factory
- [DUMMYINF] InvisibleInGame=yes changed to Invisible=yes (InvisibleInGame=yes only works on structures)
- [DUMMYVEH] InvisibleInGame=yes changed to Invisible=yes (InvisibleInGame=yes only works on structures)
- Removed Ammo=1 from GDI Radar Scan Dummy
- Added Two new Co-Op only units
- Renamed TW1 Ratel-20 APC to TW1 Ratel IFV
- Changed ThreatPosed values on Anti-Air defense structures to 0
- Removed Cost values from civilian decorative structures
- Added Selectable=no to various decorative structures such as crates, burst pods and pipes
- Increased damage inflicted by destroying ammunition crates
- Merged contents of Ecache00 into the respective MIX files
- Added CollateralDamageCoefficient=3.23 to Toxin Truck
- 227mmMissileGDI weapon damage increased from 40 to 60
- 227mmMissileGT and 227mmAAMissileGT weapon damages increased from 40 to 60
- Gas Cloud damage towards wood greatly reduced (From 150% to 10%)
- SAM Bunker Weapon nerfed
- 7% Damage towards light armor (Orca Fighters/Hornets)
- 6% Dame towards heavy armor (Orca Bomber/Immobilizer)
- 5% Damage towards concrete armor (Banshees)
- ORCA Fighter strength increased from 200 to 210
- ORCA Bomber strength increased from 300 to 310
- ORCA Carryall strength increased from 175 to 200
- Hornet strength increased from 200 to 210
- Hornet cost decreased from 600 to 500
- Miscellaneous changes made to some civilian and GloboTech structures
- [TIBSPI01] through to [TIBSPI09]
- Immune Enabled
- [CTDAM]
- Cost increased from 250 to 500
- Armor changed from wood to concrete
- [SCTDAM]
- Name changed from Dam to Infested Dam
- Power output decreased from 200 to 0
- Armor changed from wood to concrete
- [SUBWAY]
- Strength reduced from 600 to 300
- Armor changed from wood to concrete
- [DUMPA]
- Strength reduced from 400 to 100
- [DUMPB]
- Strength reduced from 400 to 100
- [DUMPC]
- Strength reduced from 400 to 100
- [DUMPD]
- Strength reduced from 400 to 100
- [CAARAY]
- Cost increased from 0 to 500
- [GLOSEN]
- Cost increased from 0 to 150
- [GLOAIR]
- Cost increased from 0 to 1500
- [GTWARE]
- Cost increased from 0 to 1000
- [CAARMR]
- Cost increased from 0 to 2000
- [CAHOSP]
- Cost increased from 0 to 1000
- [CIVWP]
- Capturable Disabled
- [COILP]
- Capturable Disabled until further notice
- Cost Value Disabled until further notice
- [CBATT]
- Armor changed from wood to concrete
- Cost increased from 600 to 800
- [CBATTV]
- Strength decreased from 600 to 400
- Armor changed from wood to concrete
- [TBATT]
- Cost increased from 800 to 1000
- Strength decreased from 900 to 500
- Armor changed from wood to concrete
- [TBATTV]
- Strength decreased from 800 to 500
- Cost increased from 800 to 1000
- Armor changed from wood to concrete
- [TBATTP]
- Cost increased from 800 to 1000
- Strength decreased from 800 to 400
- Armor changed from wood to concrete
- [NAMNFLD]
- Prerequisite=CABHUT added, prevents AI from building them
- Nod Incinerator CollateralDamageCoefficient value reduced to .018
- Grenadier CollateralDamageCoefficient value reduced to .21
- Added CollateralDamageCoefficient= values to respective units [NODFLAME], [DTRCKTIB] and [E2] in maps
- STRUCTURE armor-types changed to WOOD from their previous setting, warheads and damage balanced accordingly (Structures now have their own unique armor type)
- Construction Yard, Temple of Nod and Uplink Center strength values all buffed separately to make them tougher to destroy for units with flammable warheads
- Huge balance overhaul and and armor changes made to Rules.ini
- [BAZOOKA]
- Damage increased from 40 to 50
- [KazzGun]
- Warhead changed from SA to KazzSA
- Damage increased from 20 to 22
- [KazzGunElite]
- Warhead changed from SA to KazzSA
- Damage increased from 26 to 28
- [Warheads]
- Added new entry 109=KazzSA
- Added new entry 110=MamTusk
- [EMPSam]
- Versus wood decreased from 200% to 0%
- Versus light increased from 200% to 100%
- Versus heavy increased from 200% to 100%
- Versus concrete decreased from 200% to 100%
- [FRAGHE]
- Sparky disabled
- AnimList entries S_BRNL20,S_BRNL30, S_BRNL40,S_BRNL58 replaced with S_TUMU22,S_TUMU30,S_TUMU42,S_TUMU60
- Versus none increased from 1% to 10%
- Versus wood decreased from 70% to 40%
- Versus light increased from 50% to 60%
- Versus heavy increased from 20% to 60%
- Versus concrete decreased from 15% to 10%
- Rocker enabled
- [SuperMLRSsplits]
- Damage reduced from 5 to 4
- [ORCAAP]
- Versus wood increased from 60% to 75%
- [ORCAHE]
- Versus wood decreased from 90% to 45%
- [FireBurst2]
- Versus none increased from 55% to 70%
- Versus light decreased from 82% to 60%
- Versus heavy decreased from 30% to 20%
- Versus concrete decreased from 15% to 10%
- ProneDamage increased from 180% to 200%
- [NAOBEL]
- Armor changed from heavy to wood
- [MultiSA2]
- Versus wood decreased from 30% to 2%
- [AntiInfLaser]
- Versus wood decreased from 60% to 40%
- [AntiInfLaser2]
- Versus wood decreased from 65% to 40%
- [FIREHE]
- Versus wood increased from 80% to 100%
- Versus light increased from 50% to 80%
- Versus heavy increased from 25% to 30%
- [150mm]
- ROF decreased from 170 to 160
- Damage increased from 80 to 100
- Range increased from 10 to 12
- [150mmElite]
- Damage increased from 120 to 150
- Range increased from 12 to 14
- ROF decreased from 160 to 140
- [LTNK]
- ROT reduced from 8 to 5
- Speed reduced from 10 to 9
- Removed secondary TwinFlak (Redundant since Marauder Overhaul)
- Changed category from Recon to AFV
- Removed EliteAbilities FIREPOWER,ROF
- [65mme]
- Damage increased from 50 to 60
- ROF reduced from 40 to 30
- [APSCORP]
- Versus wood increased from 60% to 70%
- [APSCORPE]
- Versus none increased from 35% to 50%
- Versus light increased from 85% to 100%
- Versus heavy increased from 108% to 128%
- Versus concrete increased from 30% to 50%
- [1TNK]
- Strength decreased from 330 to 300
- Armor changed from light to heavy
- Speed decreased from 8 to 6
- Removed EliteAbilities FIREPOWER,ROF
- [55mm]
- Damage increased from 30 to 36
- ROF increased from 40 to 50
- [2TNK]
- Strength increased from 380 to 400
- Speed decreased from 8 to 6
- [105mm]
- Speed reduced from 100 to 90
- [TDARTY]
- Cost decreased from 700 to 600
- ROT reduced from 5 to 2
- Speed reduced from 5 to 4
- Strength increased from 140 to 150
- [90mmArty]
- Damage increased from 120 to 150
- ROF decreased from 120 to 65
- Lobber disabled
- [90mmArtyElite]
- Lobber disabled
- ROF decreased from 90 to 50
- Damage increased from 160 to 200
- Removed Burst=2
- [MORTARHE]
- Versus none increased from 5% to 20%
- Versus wood increased from 75% to 100%
- Versus light decreased from 55% to 30%
- Versus heavy decreased from 30% to 15%
- [MORTARHEE]
- Versus none increased from 15% to 25%
- Versus wood increased from 80% to 100%
- Versus light decreased from 60% to 40%
- Versus heavy decreased from 35% to 20%
- Versus concrete decreased from 15% to 10%
- ProneDamage increased from 75% to 85%
- [PlasmaWH]
- Versus wood decreased from 260% to 205%
- [PlasmaBombWH]
- Versus wood decreased from 260% to 205%
- [MultiDrones]
- Damage reduced from 40 to 4
- DroneLauncher reduced from 80 to 4
- [CYCROCK]
- Secondary Web Launcher removed
- Cost reduced from 1250 to 1000
- [FlameThrower]
- Damage reduced from 45 to 36
- [FireBurst]
- Versus none increased from 80% to 100%
- Versus wood decreased from 100% to 80%
- Replaced AnimList FASTFIR1 with FASTFIR0
- [FireBurst2]
- Replaced AnimList FASTFIR1 with FASTFIR0
- Versus wood decreased from 100% to 70%
- Versus none increased from 70% to 100%
- [TankFlameTh]
- Damage decreased from 60 to 48
- [TankFlameThE]
- Damage decreased from 70 to 56
- [GACNST]
- Strength increased from 2500 to 3000
- [GDICNST]
- Strength increased from 2500 to 3000
- [NODCNST]
- Strength increased from 2500 to 3000
- [DEMOBOMBWH]
- Versus wood decreased from 100% to 50%
- [ApocImpactWH]
- Versus wood decreased from 150% to 100%
- [IonWH]
- Versus wood decreased from 75% to 40%
- Added some balance changes to Twisted Dawn.ini
- Units are now build as their direct Rules.ini entries and not modified TI era units
- AI No longer builds mass amounts of Mammoth Tanks, instead uses mixed taskforces
- Custom AI scripts added, now doesn't rely on unit clones for the AI to function properly
- Fixed various bugs caused by unit cloning
- Mobile HQ speed reduced from 7 to 5
- Message Delay changed from 2.2 to 5.1
- Dragonfly Hovvee cost increased from 500 to 600
- AI Defensive unit teams removed, now uses 0 (except for hard, which uses 1)
- UseMinDefenseRule=no changed to UseMinDefenseRule=yes
- Fixed AI Bridge Repairing script
- Added dummy build-up so base props such as light posts can be sold if necessary
- GDI Defense upgrade prerequisites changed to require the actual defensive turret first
- Increased flight level of all aircraft (excluding those with already higher values) to 800


GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Created separate art entires for Nod and GDI Repair Bays
- Improved Spotlight Tower image (GDI exclusive version coming soon)
- Added rescaled aircraft to "Smaller Vehicle Graphics" option
- Added new addition to Soundtrack: Corroded Valves
- Added new addition to Soundtrack: Tombs
- Added new TW1 A-10 voxel image
- Created cameos for TW1 A-10 and Tiberium Bomber
- Added new GDI Tech Center image
- Improved Twisted Dawn harvester cameo images
- Added new BOMBFIRE explosion image
- Added additional CACTI variations
- Replaced CACTI images with better quality ones
- Full sidebar darkening SHP applied
- Altered production clock to better suit Nod and GDI Sidebars
- Added additional tiles to the Infested Water Caves set
- Added missing corner tiles to High Pavement Cliffs


MAP AND CAMPAIGN CHANGES / ADDITIONS

- Added Nod Mission 16 (Owen and his Flock)
- Inferno Flame Tank sight increased on Nod Mission 08 (Zero Gravity)
- Visceroids can no longer be crushed in Nod Mission 09 (The Infector Program)
- Added some additional tactical ammunition crates on Nod Mission 09 (The Infector Program)
- Fixed some small bugs in a number of campaign missions
- Campaign missions all updated to compensate for balance changes
- Changed theme music of Nod Mission 01 (The Messiah Returns)
- Changed theme music of Nod Mission 02 (Burn Baby Burn)
- Changed theme music of Nod Mission 03 (Total Eclipse)
- Changed theme music of Nod Mission 04a (Nod's Viper)
- Changed theme music of Nod Mission 04b (Shadow, Shadow)
- Changed theme music of Nod Mission 05 (Sea of Sand)
- Changed theme music of GDI Challenge 01
- Changed theme music of GDI Challenge 02
- Changed theme music of Nod Challenge 02
- Twisted Dawn is now playable on all skirmish maps (GloboTech production structures can not be captured)
- Gave OverlayTypes more descriptive names in order to avoid problems while mapping.
E.g. [BRIDGE1] Name changed from "High Bridge" to "High Bridge NE-SW"
- Reorganized Tree Index, putting trees in correct categories despite Internal names
- Added new Default map, Desert Road [6]
- Added new Default map, The Finale [8]
- Added new Survival map, Another Bridge Issue [8]
- Removed Meteors from Humidity [4]
- Fixed Harvester Pathfinding on the following maps:
- Riparious Ridge [2]
- Sunset Vista [4]
- Epsilon City [6]
- Stormy Plateau [3]
- Removed outdated skirmish maps
- Ivaris Lake [2]
- Sandscape [2]
- Stronghold [2]
- Depressions [4]
- EVErgrowing Infestation [4]
- Showdown [6]
- Added new version of GloboTech Water Arena [4]
- Updated various maps to include Collateral Damage tags to NODFLAME, E2 and DTRUKTIB units
- Ion Storm triggers removed from all maps
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